The positive computing book lays out a simple model for the approach your designs can be taking, I summarize it here:
| Approach | Description | Example |
|---|---|---|
| None | Happiness ignored | Most applications today - no attempt to make users happy |
| Passive (reactive) | As issues are found which effect happiness, features are redesigned | Comment systems allowing anonymous comments. As anonymous comments filled with negativity, comment systems evolved to allow enforcing a user identity, and to block "bad" users. [TBD: Get a better example] |
| Active | Augmenting existing features to make users happier | Bing home page - displaying beautiful images that makes users happy. |
| Deliberate | The goal of the feature is user happiness exclusively | Happify- a tool to train users ot be happier |
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